Turns out, when you can consistently make players discard cards and lose life, you have a pattern thats very hard to come back from
Travel across the universe with the Doctor and their companions in the little blue boxthe TARDISand help them protect the universe from threats of all kinds
These tend to be two-to-three card combos that allow players to infinitely attack or untap their creatures, often creating an effectively infinite loop to demolish opposing board states
And any effect that can set up the top of their deck, with cards like Scroll Rack, is an auto-include here
Earthquake is more of a Hail Mary play than something I depend on regularly, as it wipes my Initiates, but it can also rekindle my Rukh Eggs, so There are some changes that I feel I need to make, like the aforementioned addition of Wheel, but I find making cuts to be a bit tricky
#8 Much better i love how you melded both mine and timmy's ideas for Dromoka together I'd say Artaka (My personal favorite as im a temur player) and Siumgar are the most powerful