Well, they didn't make it
[78] Other games also influenced the design at this point, with Garfield citing games like Cosmic Encounter and Strat-o-matic Baseball as games that differ each time they are played because of different sets of cards being in play
Rock and Ground types are non existent, as an example, and would fall into the wider Fighting category instead
In the right deck, it becomes an engine that makes sagas, planeswalkers, and +1/+1 synergies even better
I doubt Counter Catcher will hold up a ton of value overtime but it still should be one of the more popular foil cards from the set
Each box contains the following items: 1 special holographic card featuring a first partner Pokmon illustration (randomly selected from 9 types)