Exile is particularly strong in the case of artifacts, which are quite easy to reanimate
The emblem provides the draw hate here, but its the scry/fateseal -2 ability that intrigues me
These cards are not just game pieces, but also collectible works of art
There's a lot of good ways to do this, ranging from Deranged AssistantDeranged Assistant to add mana and self-mill, to Search for AzcantaSearch for Azcanta for mill (plus some card advantage later down the line), to cantrips like Mental NoteMental Note for more synergistic milling
Invasion was filled with mana fixing cards, other sets had their Rampant Growth effects and even multiple-color unfriendly Odyssey had common lands which could be sacrificed for a third color in a pinch
The Temples have shown us that scrying is a powerful ability, and this is better than that while working toward a potentially game-winning ultimate just a few turns later