Every time an opponent casts a spell, theyll have to pay one extra mana or let you draw a card
(~_^) "The Rascal" The Indestructible Danny West
While it was a tight contest, we went with Grave Danger purely because it helps teach some important strategies that are fun to play with, and it never truly feels out of the fight thanks to its reanimation theme
The deck no longer has a comeback mechanic with the lifegain and surprise exile The Wandering Emperor provides, and Memory Deluge cuts back on its ability to generate card advantage to keep your hand full of counterspells and removal
The dream play here is to get someones Counterspell on the trigger, but thats a bit of a fantasyland
I myself prefer larger cubes, either 540 or 720 cards, as I find that with 360, all of the cards are being used in every draft, so each draft feels too similar