The only difference is we get some awesome and memorable Magic cards out of them and that bit of progress feels juuust right
If you're playing a multiplayer game, that potentially quadruples your mana production
They are vulnerable to removal of crew, or artifacts, and they don't come back easily from board wipes, unlike the mass card flow of Enchantresses or the versatility of equipment
The result is that youre able to draft this set and enjoy it as such, but theres also plenty of cards that will be holding your attention long after the draft is over
Magic has a few special card classifications that look like rarities, act kind of like rarities, and exist mostly to remind us that this game has been around long enough to deviate from the norm every once in a Blood Moon: Basic Land (L) Mark Rosewater himself has described Basic Lands as effectively more common than common from a production standpoint
So if you have a Human, Goblin, and Elf, you exile three cards