The idea is that the deck can return your characters to hand so you dont need to draw, but it isnt quite enough
Already, the card has been discussed as a great answer to characters with the Ward keyword, and Ruby Amethyst should be perfect to isolate those cards, forcing the opponent to pick them to be banished
One other Rare, One Last Hope, seems like the kind of card that will be essential in both Sapphire/Steel and Ruby/Steel challenger decks
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Players will need to use the built-in synergies like card draw, strong early-game drops, and building a wide board to win games
This exclusive foil version of the card makes it stand out from less-valuable commons