While modern Magic offers some stronger ramp options, these classic green sorceries still hold up
Stella, for example, wants three or more spells cast on a single turn before she'll start copying them for free, while Eris only starts making 4/4 Dragon Elementals after you've cast at least one spell
SOL RING AND ARCANE SIGNET ARE JUST THAT GOOD Sol Ring is the mascot of Commander, and in many ways basically all other ways it probably deserves to be at least a gamechanger, if not banned
I want to build a Wall tribal Mazes End deck, but there obviously arent enough Gates to do it with Pramikon
While some might question the flavor connection between an arcade and enchantments, I see it as a representation of the magical, transformative nature of games
But Aftermath also delivered us this one-card outburst of pure planeswalker love