If you plan on playing with Treasures, Clues, Food, or just artifacts in general, Id pick up as few copies while theyre still affordable
Each deck is designed to perfectly match the Innistrad: Midnight Hunt set thematically
His propensity for building oddball Commander decks is now legendary
Good Many support cards are provided for Madness, Emerge and Delirium , to help newer players to think about the games puzzles The mechanics cleverly support a mix of early-game and late-game effects, leading to more interactive games Bad Meld is so exciting, but a little on the rare side, dulling its impact a touch Second time round its not as concerning for newer players, but some of the issues with Delirium are still there Ugly Whilst Investigate wouldnt have fit in the set from a flavour perspective, it was a great draw-smoothing mechanic and well miss it Verdict A weird and wonderful follow-up to an already dark take on classic horror tropes, Eldritch Moon completes a successful return to the much-loved Innistrad, adding just enough new twists to be exciting.
The flipside is that Szarekh has a low power ceiling: there's really not too much you can do to further optimize his abilities, making him a poor choice for an upgraded version of the deck
Decks that run only one or two colors can have more basic lands in their manabase than decks that run upwards of three colors