A simple way to start evaluating a card is to ask yourself, What value do I get for playing this? EDH is a game of big spells, big creatures, and big plays, so a vanilla 2/2 probably isnt going to get very far into your deck construction process if you start with this question
Split cards are rarely spells that will act as your win condition, but they are still spells that can help you get ahead of your opponent and disrupt their attacks
As such, for a combination of these reasons, I've decided to not value the tokens for our expected value calculation, although there is a chance that a specific token for a heavily played card could add an extra dollar or two of value, if you can find a way to sell it
Kindred Discovery If you asked me what I thought the best typal support card was, Id happily say Kindred Discovery, at least for Commander
With both cards on the battlefield, any time an opponent taps a Land for mana, they will take four damage
12 cards per pack