Sure, the odd card or two will break through, and inevitably there will be a stand-out that either refines or enables a new strategy, but these can generally be counted on one hand per set release
After something like a 2-7 opening run, I realized that most decks can simply pick off a couple of creatures and leave me with nothing but dreams and the 'Concede' button
Callidus Assassin kicks it up a notch by murdering whatever it copies as an enters trigger
Its a good enough white card on its own, but it gets much better around other dragons and changelings
The deck performed to expectation, and both versions of the deck (Sorcery version and Anticipate version) put up strong results
Auntie Blyte decks stop incoming threats with powerful symmetrical damagers like Earthquake and keep pace with the table by dragging them all down at the same time with Sulfuric Vortex