These are characterized by costing 3 mana, Equipping for 2, providing an equipped creature +2/+2 and protection from 2 colors, and granting 2 effects when the equipped creature deals combat damage to a player
The single most important thing about winning and playing Magic is having a good mana base
Obviously it doesnt work quite well as a stand-alone card, but this Invocation becomes a value engine when you also have Enchantress's Presence or a similar enchantment in play
Rather than give you some advice for problems you may or may not have, I am going to assume my experience is not universal in fact, and just tell everyone some things that have helped ME handle the most brutal 75% of all - the 75% of the game when it's not your turn - and that's if you're lucky
(2023-10-13) You exile the cards face up
It creates six of them each time it deals damage (or more with pump spells), but you can also use its activated ability to create extra tokens when you ping things with it