I will go over them briefly in each section however
You know whats even better than sacrificing these types of Enchantments before they lose you the game, though
This already works well with the handful of zombie-synergies in Kaldheim (Narfi, Betrayer King, Draugr Necromancer, Draugr Recruiter, Priest of the Haunted Ridge), but even if you're not after opponents' braiiiiinsss, options abound
Normal decks Theres then a bunch more disruption on offer among the six new Normal type cards, including a Stage 2 Pigeot ex that is a super-powered version of the Beheeyem mentioned aboveit does 80 damage, plus another 20 for each card on your enemys bench
In Generations (2016), that means the cards above: they consistently command the highest prices in the set , often from the secret-rare slots beyond the 83-card printed checklist
They had to deal with a card that does the same thing, with the little drawback that you have to discard your hand