You also had a miniature game line called Clan War which competed against the Gameswork shop heavy hitters like Warhammer Fantasy
Direct Damage: Cards like Goblin Bombardment, Impact Tremors,convert each Goblin into direct damage, letting you close out games even if your Goblins get blocked
Nicol Bolas, the Ravager / Nicol Bolas, the Arisen Just 4 mana gets you Nicol Bolas, the Ravager and immediately forces your opponents to discard
What I really want to talk about is whether the block as a whole might have been better served if the bloodrush mechanic were used for Rakdos (with a name like "flail" or "kamikaze") and unleash were used for Gruul
The idea of creating an infinitely large boardstate during combat and swinging it seems antithetical to red
There are token synergies in the mix here, but this is more of a go-wide beatdown deck than an aristocratic zombie strategy