Its very strong to pay 5 mana to deal 5 damage to a 2/2, and all your guys get +3/+0 and trample
The different card names restriction is basically nothing, and part of the reason you see snow-covered basics in decks that have no real snow payoffs
Into the Inklands casually upended the established Lorcana format by introducing a whole new card type: Locations
Against combat-focused decks or those without hard removal, this is going to be an absolute pain to deal with

Sacred Wolf Sage of Ancient Lore Sarulf's Packmate Sarulf, Realm Eater Savage Packmate Scorned Villager Scourge Wolf Seafaring Werewolf Shady Traveler Shrill Howler Silverfur Partisan Silverpelt Werewolf Sinuous Predator Skalla Wolf Smoldering Werewolf Snarling Warg Snarling Wolf Solitary Hunter Somberwald Alpha Spectral Hunt-Caller Spellrune Howler Spellrune Painter Spirit of the Hunt Sporeback Wolf Stalking Predator Storm-Charged Slasher Summon: Fenrir Suspicious Stowaway Tangleclaw Werewolf Tavern Ruffian Tavern Smasher Tel-Jilad Wolf Territorial Witchstalker Terror of Kruin Pass Thornhide Wolves Timber Shredder Timber Wolves Timberpack Wolf Tireless Hauler Tokka & Rahzar, Terrible Twos Tokka & Rahzar, Unsupervised Tome Shredder Torgal, A Fine Hound Tormented Pariah Tovolar's Huntmaster Tovolar's Magehunter Tovolar's Packleader Tovolar, Dire Overlord Tovolar, the Midnight Scourge Treacherous Werewolf Tundra Wolves Ukkima, Stalking Shadow Ulrich of the Krallenhorde Ulrich's Kindred Ulrich, Uncontested Alpha Ulvenwald Abomination Ulvenwald Captive Ulvenwald Mystics Ulvenwald Primordials Untamed Pup Vildin-Pack Alpha Vildin-Pack Outcast Village Ironsmith Village Messenger Village Reavers Village Watch Villagers of Estwald Voja, Jaws of the Conclave Volatile Arsonist Wandering Wolf Watchwolf Weary Prisoner

Youve got enough cards in hand to protect you from most threats