This gives it a sturdy, reassuring feel
So even though the way these different products exist within the lore of the game is very similar (they dont), theyre not a part of the same branch of Magic
The flexibility on Farewell is awesome since you can choose to exile whatever threatens you the most, be it creatures, graveyards, or everything at once
Magic requires so many different skills, and different Spikes will focus on different ones
Atraxa often finds herself at the head of planeswalker-based decks, helping to accelerate your planeswalkers to their ultimate abilities and letting you close out the game
If that land is a Mountain, this creature deals 2 damage instead