If you take one lesson from today's article it should be that Booster Draft is as hard as you want to make it
In Fifth Dawn (2004), five years after the previous example, a colorless card received this ability, although with quite a high activation cost (and the creature itself is quite expensive for what it does as well)
Final Thoughts Wizards has been making a good step up in the quality of the deck
At a 3/4 vigilance for three mana, its just efficient enough to make the cut while giving you a nice discount on some spells for the rest of the game
The upside of indestructibility is nice, though you need to have things you want to discard to take full advantage here Weve seen this before, and it is often the kind of card that spell decks will run, but no one else really wants to play, and even the spell decks would be happier with a lot of other instants and sorceries that draw them cards
Although Land Destruction should not be expected in every Commander game, it shouldnt be shunned as a solution for some of the general problems we consider when we think about the current metagame