How can you defend against your own monster
Prowess triggers alone wont get the job done, so you'll need combat tricks
A player can allow you to use their cards during your turn for summoning conditions, but not for attacks, battle position changes or movement
It does basically what Vampiric Tutor does for you but it can do that potentially up to five times in a single cast
you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY
A card with the power to skip this was always going to be something to be feared, and a deck dedicated to bringing this card out onto the field and preventing the opponent from playing was a disruptive force