Frankly, we're already pretty spoiled
During development it was decided that the set needed a few more cycles on the timeshifted side (and note that development is famous for breaking up cycles, not making them)
Otherwise, were playing a bunch of utility lands alongside a healthy number of basic Swamps
Cards with scary names like Murder and Doom Blade and while the abundance of removal spells both pointed and mass are great, they actually end up being somewhat overwhelming do to the restrictions placed on them
I say "running" rather than "playing" because it was in the console on the main menu, but my brother and I were in heated debate about who got to play it first
If Affinity is built to maximize Heist, then by definition you make Heist better, but I'm not sure you're making the deck better