But you can regularly get away with hands that have no plays until turn three or four and not end up too far behind on life
This theme works on three levels: Payoffs (i.e., Judge Magister Gabranth, Al Bhed Salvagers) Sacrifice outlets (i.e., Phantom Train, Namazu Trader, Ahriman) Fodder (Hecteyes, job select equipment, Rufus Shinras poor disposable dog) A good WB deck has a healthy mix of all three, plus lots of strong removal spells like White Auracite and Sephiroth's Intervention
however, instead of three decks covering all Ink colours, there were just two: the Amber and Sapphire deck (headed up by The Queen and Gaston) and the Amethyst and Steel deck (featuring Merlin and Tiana)
What that means is that your aim is to completely flood the board with creatures, and then just keep attacking until youve won the game
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There's a lot of power with Maha, backed up by various support cards