When Im thinking about cards that really allow one player to do it all every time they hit the board, this is one of the first that comes to mind
This makes the strategy for Ursulas Returns Sapphire/Steel Starter Deck is relatively simple: Play Heroes, win
In fact, once we get to the late game and have a couple of huge creatures on the battlefield, the "must attack" clause actually becomes an upside, as our opponent is forced to smash one of their creatures into our huge blocker
Ease of Use : Intuitive design tools that make token creation a breeze
This deck leverages Zur's ability to tutor key enchantments directly onto the battlefield, building overwhelming card advantage or assembling layered win conditions
I fully expect War of the Spark to juice up the planeswalker population in Commander decks generally, so its good to have some answers