Late Game is Where Ruby/Amethyst Bounce Really Shines While its easy enough to focus on all the good things this deck has going for it early game, it is in the late game that it really shines

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A copy of a spell or ability is controlled by the player under whose control it was put on the stack
You'll want to pair this Mardu commander with mill cards like Mesmeric Orb and pinpoint graveyard hate like Lion Sash to get creatures in your opponents' graveyard and exile chaff like Llanowar Elves
Since you're in mono black, permanents like Bontu's Monument and The Darkness Crystal make it even easier to cast spells, allowing you to hold mana up for interaction
since no player receives priority during the untap step, they can not react to what is happening