Permanents that generate value every turn cycle with no extra effort: Seedborn Muse, Tergrid, Field of the Dead, Survival of the Fittest, Aura Shards
Card Name Mana Cost Type Sorcery Rarity Rare rules Text Each creature with mana value X or less loses all abilities until end of turn
Have a look at the different in EV just based on the rares we know so far: If you squint, thats a potentially whopping 50%+ increase in the EV being added by rares in this set, assuming a roughly equivalent value for the remaining rares, including likely bulk rares
Murder is playable card and not normally available to a red deck
Here's where you can see the best ways for new players to battle, including an easy view of product contents and fun extras
Its nice to see space being played with that I havent seen seriously used since Lathril, Blade of the Elves, and this thing is one Wound Reflection away from annihilating the table