Synergy Diagram I always like to make a simple synergy diagram in order to deeply comprehend the potential and the strategy areas that are supported by the commander when I choose top-down building
A 4/4 that attacks as an 8/8 is huge, and pairing it up with +1/+1 counter support gives you a very good incentive to play around with +1/+1 counter shenanigans
I think the ultimate is a trap and will only be useful a very small amount of the time, as using the other two abilities will generally be a better way to end the game
I anticipate hell see some mild success in aggro or midrange GW builds, and if a Bant walkers style list pops up hell likely have a slot
If you are able to get multiple copies of Magitek Infantry and cheap Job select equipment cards, you are well positioned to play a very aggressive tempo game
Magic: The Gathering invites players to experience a game filled with many intentionally funny cards, which is a great thing to think about when trying to blow off steam after losing a game due to lack of mana