U/W/R on the other hand has sacrificed much of its early power in order to be able to enter the late game with True-Name Nemesis and Stoneforge Mystic + Batterskull
However, there are a few standouts
The only strike against Wonder is that the two best blue archetypes in OTJ draft were blue-white and blue-green, and blue-white decks tended to have mostly flying creatures to begin with, making Wonder often redundant
For three Generic mana and two White mana the Don't Move card can instantly destroy all tapped creatures, including any creatures who become tapped before the players next turn
Gluttonous Guest, Bloodcrazed Socialite, Voldaren Epicure, Falkenrath Celebrants and Blood Fountain all give us Blood Tokens when they enter the battlefield
The Bath Song Simple, straightforward draw power boosts The Bath Song to its #7 spot