People use proxies for a bunch of extremely normal reasons: - Playtesting new decks before spending money - Commander upgrades without chasing down every last staple immediately - Cube maintenance (updating lists without re-buying a small nations GDP) - Kitchen table games where the goal is fun, not authentication theater - Protecting valuable cards by keeping originals safe while you play with substitutes If your group is on board, proxies are often the simplest way to keep games creative, fair, and actually happening
It enters tapped and you can have it enter as a copy of any land card in a graveyard, except it's a land in addition to its other types
In general, I agree with the voices that say that Universes Beyond has gone a bit too far, with too many releases and too many crossovers happening
Do you have what it takes to fight against the evil (or revel in its power)
Don't miss your chance to add this elusive gem to your collection or enhance your deck with its potent abilities
Today, I explore a twist on this concept that lets you not just borrow but keep the spells you steal indefinitely: theft