Sphinx's Decree Sphinx's Decree is a neat way to piss off opposing Spellslinger decks, or at least the ones that want to cast on their own turns, which not all do
Special note goes to Setessan Tactics which can result in a beneficial board wipe in the right circumstances
The cute Elemental Lizard can essentially triple Rograkhs damage output, but three times zero is still zero My idea for this deck is to run plenty of equipment and auras, beef up Rograkh, and turn them into a serious threat
Great in decks with Sabotender, Valakut Exploration, Ghost Town, bounce lands like Gruul Turf, and Moraug, Fury of Akoum
This is an exception to rule 217.1c, which stipulates that a permanent "forgets" its previous existence when it changes zones
We already had Quarantine Field in the format, which has the same effect at four mana and also has upside, but it has only seen fringe play