Deep Clue Sea (Green-White-Blue) appropriately situates Clue tokens for card advantage, and Blame Game (Red-White) is full of goading effects and identifying suspects
Memory Corridor Inspired by the aesthetic of the franchise, 28 cards with the memory corridor treatment can be found in the set5 mythic rares, 14 rares, and 9 uncommons, with every Assassin card available in this treatment
Green likes to see its creatures hit the board and it has the tools to help make it happen
Phasing is a mechanic that Wizards has been printing more and more on cards, and we have a card in the game already that has this in Teferis Protection
The Coalition and From the Vault: Relics , took advantage of the premium reprint exclusion added to the Reprint Policy in 1999
While I'm hoping that the return of MSRP for Magic: The Gathering products discourages this, we'll have to wait and see