This is an impressive deterrent, threatening a total of 140 damage over the course of two turns if your opponent goes to attack
Like the previous one, this strategy is also somewhat shoehorned into blue, however there are some cards, such as In Conclusion Alternate win conditions might not always work in your deck, but I implore you to try some out if you think they might
In addition to your commander, cards like Archpriest of Iona, Malakir Blood-Priest, and Harper Recruiter also give various kinds of bonuses along the way
-1 and it can't activate [When Digivolving] effects
This Pokemon can't use Quick Guard during your next turn
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control