Ultimately that's the real fun of TCG, and we're not all losers, regardless: I'm playing a Dragonite deck at the moment, tinkering away with something that feels decidedly old-school and off-meta
Sauron can steal a creature for a turn, and pump the team at the cost of mana and life
Gate Guardian gives your field protection from all targeting Effects
You can easily upgrade First Flight with a few more flying tribal creatures and some more efficient counterspells
When this card is paired with Lovely and extra deck monsters like Elder Entity Ntyss, you can end up destroying three cards off the effect of a single Dogmatika Punishment
Yeah, when you have a jackrabbit start against a creatureless deck and you can use this to get your guys back, its pretty good, but against a good chunk of the format, it either does nothing (no enters the battlefield ability) or helps your opponent out as well by giving them back a ton of good utility creatures