In addition to the handbooks, there are a ton of book series, including manga, picture and chapter books, coloring books, etc
The power of fetchlands in fixing mana and enabling other synergies is missed by some in Conquest, where these cards are banned, but the consensus is that the experience without them feels much more streamlined
All answer things relatively permanently, and make Prison Realm and Conclave Tribunal look weak
Destined Rivals [A Good Starting Point Today] Last, but definitely not least on this list is the fairly recent Destined Rivals set
Spike players often play similar decks to one another, using the current metagame's most effective cards or strategies tailored to their individual strengths
Orzhov Locket