the resolution of the ability
U/R Control | Guilds Standard | Rudy Briksza Creatures (6) 2 Niv-Mizzet, Parun 4 Crackling Drake Planeswalkers (1) 1 Ral, Izzet Viceroy Instants (26) 1 Disdainful Stroke 1 Negate 1 Shock 2 Essence Scatter 2 Expansion // Explosion 3 Chemister's Insight 3 Lightning Strike 3 Shivan Fire 3 Sinister Sabotage 3 Syncopate 4 Opt Sorceries (2) 2 Lava Coil Lands (25) 6 Mountain 7 Island 4 Izzet Guildgate 4 Steam Vents 4 Sulfur Falls Sideboard (15) 2 Disdainful Stroke 2 Negate 3 Fiery Cannonade 2 Fight with Fire 1 Ral, Izzet Viceroy 2 Lava Coil 3 Silent Gravestone The benefit of playing a deck like this is that it lines up well Game 1 against most of the format
With the wide variety of Demons in those colors, this wont be a problem
Protection, card draw, and synergies are going to be my main focus, and the amount of removal should mostly depend on your play group and how it plays
Note: 1 inch = 25.4 mm, which means sizes often need slight adjustments to reach clean, rounded numbers
(2024-01-12) Once you've announced that you're applying a card's dredge ability to replace a draw, players can't take any actions until you've put that card into your hand and milled cards