Drawing 6, 9, or even 12 extra cards by turn 3 or 4 allowed Blue to simply overwhelm opponents with resources
Speaking of popular uncommon commanders, I'd now like to highlight two others
Now you may be asking yourself, why would I want Kardur, who wants my opponents to attack each other with as many creatures as possible, to lead a deck if Im just going to kill all my opponents creatures
Weird family metaphors aside, when should you play 18 lands over 17
I know they aren't all the most budget cards, but I'd really encourage you to consider finding room for this package: These just help make the archetype more flexible
This card will shine most prominently in non-singleton formats like Explorer, allowing the player to run multiple copies of Fog in their deck, recurring the effect as many times as they can cast copies of the card