3 1 Bone Miser 1 Burnished Hart 1 Coruscation Mage 1 Kefka, Dancing Mad 1 Liliana's Specter 1 Malboro 1 Niv-Mizzet, Parun 1 Psychosis Crawler 1 PuPu UFO 1 Rankle, Master of Pranks 1 Scaretiller 1 Sheoldred, the Apocalypse 1 Solemn Simulacrum 1 Thoughtrender Lamia 1 Tinybones, Bauble Burglar 1 Tinybones, Trinket Thief 1 Virus Beetle 1 Walking Atlas Planeswalkers (2) 1 Liliana Vess 1 Liliana of the Veil Spells (18) 1 Invasion of Amonkhet 1 Aetherize 1 Chaos Warp 1 Counterspell 1 Dismal Failure 1 Living Death 1 Negate 1 Perplex 1 Recoil 1 Reforge the Soul 1 Refute 1 Rise of the Dark Realms 1 Snort 1 Syphon Mind 1 Three Steps Ahead 1 Whispering Madness 1 Will of the Jeskai 1 Windfall Enchantments (5) 1 Liliana's Caress 1 Megrim 1 Painful Quandary 1 Raiders' Wake 1 Waste Not Artifacts (11) 1 Arcane Signet 1 Commander's Sphere 1 Crucible of Worlds 1 Decanter of Endless Water 1 Geth's Grimoire 1 Mind Stone 1 Monument to Endurance 1 Relic of Sauron 1 Sol Ring 1 The Darkness Crystal 1 Thought Vessel Lands (40) 1 Academy Ruins 1 Ash Barrens 1 Canyon Slough 1 Capital City 1 Blood Crypt 1 Cabal Coffers 1 Command Tower 1 Crumbling Necropolis 1 Exotic Orchard 1 Fetid Pools 1 Geier Reach Sanitarium 1 Horizon of Progress 1 Lindblum, Industrial Regency 1 Midgar, City of Mako 1 Mistrise Village 1 Otawara, Soaring City 1 Polluted Mire 1 Reliquary Tower 1 Remote Isle 1 Rogue's Passage 1 Seething Landscape 1 Smoldering Crater 1 Sokenzan, Crucible of Defiance 1 Steam Vents 1 Takenuma, Abandoned Mire 1 Urborg, Tomb of Yawgmoth 1 Watery Grave 1 Xander's Lounge 4 Island 4 Mountain 4 Swamp There we go

Even with a Storm count of around three, theres a very real chance that this whiffs completely on resolution
This is something I'd like to side in, not maindeck
Also some colours can be seen as main colours and others as support colours
The deck uses Chatterfang's powerful squirrel token generating ability, combined with a ton of other cards that generate tokens, to build an enormous token army
Naya is very much like playing mono-green cards on hypergrowth, your smaller creatures hold the line and enable your larger creatures to hit the field earlier than they should