Dawnwing Marshal gives you a flying creature, and in a tiny format where there arent likely to be lots of flyers outside of specific themes, it can be a strong card
Jetmir, Nexus of Revels says the more the merrier, providing cascading board pumps depending on how many creatures you control
Too many high-cost spells lead to slow starts, while too many low-cost spells and you run out of steam in the late game or flood if you run more lands than the deck realistically needs
Rares appear roughly once per pack, and mythic rares about once every eight packs
Mox Amber and Mox Opal can be great, but you need to know when and where to play them
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