Theres also a two-player game board, a rulebook, and other useful accessories, making this a fantastic ready-to-play package
I would perhaps recommend making the ATK boost last until the End Phase, or making the ATK boost permanent, but only equal to the ATK of the banished Space Mermaid (or perhaps half of it, because even then, a Level 2 able to suddenly jump to 2200+ ATK on summon is concerning)
the next, an indestructible wall
While there is a battle mechanic, Pokmon TCG Pocket's core gameplay revolves around the two free packs of cards you'll open a day
We can Gush for free from the top to break the pile, or just Finale of Devastation X=2 for Thoracle, leaving 3 cards left exactly (Glarb can surveil 2 more if we need to)
Descend upon the Sinful Board wipes that exile the board are a huge boon over the typically destroy all creatures format as they allow you to avoid protective spells like Heroic Intervention and Boromir, Warden of the Tower