When the ability resolves, Tree of Perdition's toughness becomes the targeted opponent's former life total and that player gains or loses an amount of life necessary so that their life total equals Tree of Perdition's former toughness
Here is where it gets interesting
In essence, he argued there cannot be good cards without bad cards they are fundamental to the game but is it really necessary to make totally useless cards
If your main goal is simply to get more packs or chase high-value singles, your money stretches further with a normal bundle or buying boosters
W/U Flash, which really seems to be gaining traction, proved to be a challenge, so coming up with a better solution against that deck will probably help
After that, you draw as many cards as you can, hopefully drawing a game-winning combo