Maybe it slots into Sultai Up the Beanstalk decks, as they already play self-mill cards like Cache Grab and Seed of Hope
Not sure if its too narrow, but Ive liked it so far
perhaps too many options
Adagia, Windswept Bastion Applied Geometry Artificer Class Ashling's Command Brigid's Command Cabaretti Confluence Cackling Counterpart Caretaker's Talent Chandra, Flameshaper City of Death Cogwork Assembler Croaking Counterpart Dance of Many Dino DNA Donatello, Gadget Master Dutiful Replicator Echo Storm Electroduplicate Elvish Hydromancer Ember Island Production Esika's Chariot Esper Terra Fated Infatuation Feldon of the Third Path Flash Photography Ghired, Mirror of the Wilds Grub's Command Hazel of the Rootbloom Heat Shimmer Ignite the Cloneforge
This is a fun concept that I think helps take adventure to the next level, but Im a little skeptical as to how many actually playable adventure cards are out there, and whether this has any real power behind it
For example, if an effect allows you to cast Spider spells from your graveyard, you can cast Amazing Spider-Man, but not Peter Parker