I would like games to have confidence in the worlds they create instead of feeling the need to borrow from other worlds
Additionally, mono-color archetypes like Elves or Merfolk decks don't need fetchlands, so players on a tight budget might want to consider these decks instead
If that wasnt enough, you force your opponents to either discard, or else you cheat a card onto the battlefield
No idea how many copies should go in a deck, but it seems like a two-of
These are mostly visual cues to remind players of their thematic identity and card types, but theyre not showcase frames
I guess it is nice that it exiles their World Breaker, but it doesnt stop Chandra, and thats kind of a dealbreaker