Good enough to just play on its own for the card draw (its basically a blue Elvish Visionary), its obviously not quite as good as a Commander without some setup to take advantage of the draw-two abilitybut that setup isnt all that difficult
White has traditionally struggled with draw and Esper Sentinel went a long way to filling that gap
When hes Exerted, every time you draw a card on your turn you gain 1 Lore
But it was convenient that "end the turn" gives this spell an air of finality while providing some interesting utility on a wrath, stifling abilities that trigger when creatures die)
[66] At the end of the competition in a Pro Tour, players were awarded Pro Points depending on their finishing place
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