This may be putting many eggs in one basket (especially if removal is high), but with all of the Mutate in this set, that seems to be what people are doing anyway
This powerful trap card can negate the effects of any monster on the field, as well as negating any spells or traps in the same column
It hurts all players, so you can work around the mode you plan on using
Product Description: Store Your Cards in Style
Because many newer monsters have effects that activate when they're banished, and the player can use Spirit Elimination's effect until the end of the turn, it makes some sense why it wouldn't be included in Master Duel
Imagine driving a Porsche at 200 miles per hour on a busy highway, when your speedometer instantly drops down to 10 miles per hour