Battles will enter the battlefield with double the normal number of defense counters
You can only play it when the right trigger (discarding the card from your hand) happens
Takeouts Sance Board Mask of Griselbrand Mind Stone Thought Vessel Vial Smasher the Fierce Tectonic Giant Stormfist Crusader Star Athlete Mayhem Devil Kaervek the Merciless Florian, Voldaren Scion Fear of Burning Alive Brash Taunter Blood Artist Blood Seeker Falkenrath Noble Braids, Arisen Nightmare Massacre Girl Rakdos Charm Grab the Prize Sadistic Shell Game Light Up the Stage Spiked Corridor Enchanter's Bane Bastion of Remembrance Terramorphic Expanse Evolving Wilds Upgraded Decklist End Step I hope you enjoy reading it as much as I enjoyed working on it
Once you have a few energy counters built up, you can start spending that energy for the good of mankind
Granted, there are practically zero penalties for losing, so theres no reason not to just concede and hope for better luck next time, but that random element seems to end most games before they can even start
The monsters have different strengths and weaknesses