What beats lifegain (know your weaknesses) Lifegains Achilles heel is that a high life total is only worth something if the game is decided by life totals and several strategies simply ignore it: Commander damage 21 points from a single commander kills you regardless of your life total
Borderless Skullclamp Borderless cards are sometimes just, like, sorta, maybe, I guess better
The card was very symbolic as it was supposed to bring good luck to the DCI Tournament Center
Aminatou, the Fateshifter What I like about Aminatou, the Fateshifter is its versatility
Given how slow the format is, players can spend an enormous amount of mana to sc scry for lots of cards -- enough to make the ability worth using in make X a huge number and scry enough cards for it to be highly efffective with a 100-card deck
Fetch lands Fetch lands ([c]Polluted Delta[/c], [c]Bloodstained Mire[/c], [c]Flooded Strand[/c]): Fetch lands work great in conjunction with dual lands because they can fetch the dual land of your choice directly from your library