There are certainly downsides here, most notably that exiling your fallen creatures eats into your reanimation options
While this does not seem like much, it is an excellent way of getting damage counters on a Pokemon you intend to hit with a power-scaling move
Whether you spend five mana to kill a weak creature so you can draw more cards or target a stronger creature and draw nothing, you're always going to be left unsatisfied
To its credit, I actually had fun playing the campaign, despite my first impressions with the UI
It has no complaints at all, as it has not only simple size but also flexibility and synergy with others
UnStable used watermarks as a new and improved version of that mechanic, neatly associating any diverse group of cards with minimal awkward templating or visual clutter