This fits blacks desire for power, sacrificing cards in hand or creatures in play for a chance to grasp something powerful and profane
For example, this deck gave us compelling reprints of expensive cards like Chromatic Lantern and gave new life to powerful cards from old like Guiltfeeder
Each Play Booster contains 14 Magic: The Gathering cards
This card targets any non-land permanent, meaning you can destroy any card that had indestructible, including artifacts, equipment, and enchantments
And once you have Delirium, Unholy Heat is just ridiculously strong, punishing opponents for playing any top end cards that dont immediately impact the game
In Commander, however, given the abundance of large and dangerous creatures or well-defended planeswalkers running around, this is likely to almost always be a tradeoff in your favor