Glaceon's second move is called Icy Wind and this move does the standard 60 damage for 3 energy cards, 1 water and 2 colorless, besides doing the 60 damage you also flip a coin and if it is heads the defending Pokemon is now asleep
This is especially true if youre playing a deck loaded up with creatures and other permanents with Enter the Battlefield abilities, as any targeted effect your opponent tries to use on your permanents is likely to let you rebuy an Enter the Battlefield
Wailmer has suprisingly usuable offenses
For Outlaws' Merriment, that means you create a single red and white creature token with all the characteristics from every mode you chose
To avoid this, aim for a distribution that ensures you can play something every turn, even if it means waiting a bit
The worst part about prowess creatures is that many dont have haste, so you lose whatever spell you cast after them, but this card can at least be charged with counters