Waste Not is the classic example, giving you mana, cards, or creatures depending on what got pitched
For , you get a 3/3 that, at the beginning of your end step, allows you to sacrifice a permanent
But even beyond the sort of wearable gear that translates easily to Equipment cards, I can still see plenty of room for small utility effects like Portable Hole
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So when during Stronghold design I realized that the two had never been combined (by themselves that is), I was very excited
Ideally, your deck should have a smooth mana curve, meaning you have a good mix of low-cost and high-cost cards