With it being Floodborn, of course that means he has the Shift keyword too, which reduces his Ink cost from 3, to instead just requiring you to discard an action card from your hand to get him into play
Probably not a four-of because it cant be inked and shouldnt be relied on as the entire game plan
In this situation, I would not quest and simply pass the turn, leaving our 2/2 ready and safe from being challenged by your opponents character
An inkable alternative to One Jump Ahead that ramps on turn 2 while giving you a character on the board
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Players will want to take advantage of all the various forms of removal in the Emerald and Ruby starter deck, from returning Characters to a players hand through Cruella de Vil, Miserable as Usual, and Action cards like Dragon Fire