I feel Magic is Wizards of the Coast's breakout game
They're mechanically identical to the indicated card, meaning you can only play four of them (or one in Commander) in your deck
The proliferate ability doesnt come up as often, but you can set up incredible blowouts, exploit planeswalkers, or discard something to reanimate later
The narrative that Garruck bested Liliana could be communicated without that specific art
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When selling to dealers is a good idea The biggest advantage is the convenience