That's a deck about getting just a bunch of characters out and just Questing [gaining points] really fast Emerald & Ruby is really, I think, the most strategically complex of the three
Possible, but incredibly unlikely
In homebrew decks you have the luxury of slotting redundancy pieces, but in Limited thats often not the case
be ready to provide it
Chain and Bolt, Path and Plow, Inquisition and Thoughtsieze, Birds and Hierarch, it seems like most of the colours have a pair of top notch colour defining cards that sit above the Ousts, Llanowar Elves, Shocks and Blackmails
Making extra tokens for every vampire you play isnt a huge advantage in a multiplayer game