Life can be hard sometimes, and it can get on top of you, but Carnival Barker can help fix that by getting other people to applaud for a creature you control - and you by extension
its not usually a card you want against aggro or proactive midrange, but against decks that win by removing and out valuing, its immense comeback power #9 yeah, i agree with Blacksmithy that i really want these cards as copies 2-4 of my best threats, to bring in vs
Trample is one of those somewhat underrated abilities that can have a huge impact on the battlefield, especially in formats like Commander, where you can easily give your commander trample to push damage
With the right build, you draw enough fast mana, tutors, and protection to assemble a deterministic win immediately
Decklist Creatures (16): 4x Mmmenon, the Right Hand, 4x Mechanozoa, 4x Cloudsculpt Technician, 4x Spyglass Siren Artifacts (8): 4x Chrome Companion, 4x Nutrient Block Instants (12): 4x Three Steps Ahead, 4x Desculpting Blast, 4x Annul Lands (24): 24x Island Play Guide The game plan is to establish an early board with flyers like Spyglass Siren and Cloudsculpt Technician, then pivot in the mid-game
Land ramp spells that put extra lands onto the battlefield (Cultivate, Rampant Growth)